Tuesday, November 15, 2011

Fair Use Resources


Digital Technology Philosophy Statement

The purpose of using digital technology in the school setting is to take student learning to higher levels.  Students are able to make their work come to life through the safe, legal and ethical use of technology.  Network resources are provided for students to conduct research and communicate with others in relation to school work. Access to network services is given to students who agree to act in a responsible manner.  PBIS expectations for safe and approriate computer use are to be followed at all times. Students are allowed to access approved websites.  The use of proxy servers are prohibited. We will respect all work created by other uses and give credit to the persons who created it. 


Fair Use Guidelines

Students will learn and exercise the fair use policy

Students will learn use digitial techology in the school setting to enhance their academic knowledge and ability

Students will site resources used in all reports, essays and class projects

Students will reframe from using the internet for social networking purposes unless otherwise given permission by the instructor.


Resources

The Educator's Guide to Copyright and Fair Use
http://www.educationworld.com/a_curr/curr280.shtml

Fair Use Guidelines for Multimedia-ADEC
http://www.adec.edu/admin/papers/fair10-17.html

Copyright Issues / Citation of Sources
http://public.doe.k12.ga.us/sia_as_library.aspx?PageReq=SIAASCopyCitations






Tuesday, September 20, 2011

Module3 Authentic Instruction Activity

April Finley
ITEC 7530
September 20, 2011
Module 3 Authentic Lesson Plan


Subject and Grade level:  Social Studies/ 5th Grade


GPS Standard:  SS5H8 The student will describe the importance of key people, events, and developments between 1950-1975.
Explain the key events and people of the Civil Rights movement; include Brown v. Board of Education (1954), the Montgomery Bus Boycott, the March on Washington, Civil Rights Act, Voting Rights Act, and civil rights activities of Thurgood Marshall, Rosa Parks, and Martin Luther King, Jr.

Authentic Instruction Method: Simulation and Role Play

Technologies Used:
·         Computer
·         Internet
·         Digital Camcorder


·         Using the computer, students will go to The National Civil Rights Museum website at http://www.civilrightsmuseum.org/ and click on the “Educational Resources” tab.
·         Select E-Learning
·         Students will go through a simulation activity entitled: “Before the Boycott: Riding the Bus.”
·         Students will go through the 39 slides and answer the closing questions on the last slide. Students may use Google (www.google.com) to assist them with answering the questions and their textbook.
·         Students will work in groups to re-create one of the five stops in the simulation and record it using a digital camcorder.  Groups will be assigned by the teacher.
·         Videos will be shared with the class to view.